See how we combine the latest and greatest tech to fuel every Full Reality experience.
The digitization of Invrsion’s 3D assets poses its differential basis on a
standardized process and on an automated and patented methodology.
The phases of the process are
divided into 3 categories:
To support these 3 digitization phases, Invrsion has developed a methodological
industrial process of control and development that makes the production scalable. A series of
proprietary Asset Checker Tools execute validation controls in every part of the process.
This
ecosystem of processes and the physically-based rendering approach enables us to simulate all the
materials that are present in nature in an accurate and photorealistic way. The digitization
process is compliant with the most up-to-date standardized international methods issued by The
Khronos 3D Commerce Working Group to lead the 3D asset towards the goal of being an
“omni-experiential” asset. Invrsion is an active member of The Group and works weekly towards the
process of industrial development of 3D Commerce together with more than 70 companies that are
recognized as excellence in the tech field.
From the web editor (based on Unity) to the immersive VR simulation (based on Unreal Engine), thanks to an automatic data-driven in-cloud system. Support of all the devices compatible with SteamVR/OpenVR and of the main headsets with eye-tracking functionalities (Tobii VR Pro, HTC Vive Pro Eye, Varjo VR-1, Varjo VR-2). Photorealistic market research available through cloud-rendering technologies (no GPU required on the client’s machine) for quantitative research.
Build your own virtual omni-experience solution using Invrsion’s Platform
as a Service, bespoke Unreal/Unity plugins, and your favorite e-commerce platforms.
Use a virtual
space editor to envision your virtual world, buy 3D assets (layouts, fixtures templates, and 3D
products) and microservices (category management tools, multi-user collaborative tools, v-commerce,
VR/AR/Web output, etc.) from an open marketplace and empower your virtual business with powerful
marketing automation tools (analytics, recommendations, optimization tools, etc.).
Virtual Reality (VR)
Virtual Reality is a computer-simulated reality that totally replaces the real world, a fully artificial digital environment where the user is immersed thanks to the use of digital devices. The environment can be a virtual replica of a real-world place or a completely imaginary world. The user can have more or less freedom of movement and be a simple spectator or carry out more or less complex interactions with the environment and objects.
Augmented Reality (AR)
Augmented Reality is a reality where digital contents are overlaid on top of the real-world environment. It does not replace but enhances reality by adding further information to it.
Mixed Reality (MR)
Mixed Reality is a blend of the real and virtual worlds where physical and digital contents co-exist and interact in real-time.
Three degrees of freedom (3DoF)
Definition: With a VR system that allows
for 3DoF, the users’ position is fixed and they cannot interact or move around
in the environment. Users cannot interact with the environment and objects
(zoom, rotate) or customize them.
Pros: It can be experienced
from web/mobile or through cheap VR headsets.
Cons: It doesn’t
bring any added value to the sales process on web and mobile, and it causes
motion sickness.
Six degrees of freedom (6DoF)
Definition: With a VR system that allows
for 6DoF, the users can move around freely within a limited space. This
enables the users to fully interact with the environment and objects, rotate,
zoom, change position, customize, have animations and see information on
products.
Pros: It enables advanced interactivity, with
potentially endless possibilities of movement and no motion
sickness.
Cons: Longer production time and higher costs, optimal
experience on high-end VR headsets.
A Digital Twin is the digital replica of a physical object or space. 3D Digital Twins are three-dimensional models that mirror their physical counterparts in appearance and dimensions. They can be used across different platforms as well as sectors and activities, ranging from manufacturing, to engineering, healthcare, retail, marketing and advertising, entertainment, design, construction and real estate, automotive, fashion, education, etc.
Photogrammetry
Definition: Technology that allows you to
automatically recreate a 3D object from its pictures achieving realistic shape
and photographic resemblance.
Pros: Quick turnaround with no
need for intervention by tech 3D artists.
Cons: No possibility
to configure the object in its parts and no possibility to visually render the
physical specs of the different materials. The content is not compliant with
every online platform.
Optimized 3D Commerce objects
Definition: A certified common 3D standard
by The Khronos Group aimed at recreating an object from CADs, photos or
scanning in a standard file format (GLTF 2.0), enabling consistent quality,
photorealistic textures, and simulation of physical-based materials that are
compliant with principles of light reflection, refraction
etc.
Pros: The compressed and optimized 3D objects are suitable
for uploading in different contexts (web, AR, immersive VR) without affecting
quality and performance of the experience. The content compliant for 3D
commerce standard is certified for usage on every online immersive
platform.
Cons: Finalization by tech 3D artists is required,
following tight guidelines and international standards. This can be partially
or totally conducted during the production/design process of the real object.
360 environment
Definition: Environment realized through
360° photos or videos connected through interactive hotspots and viewed on
web/mobile or through 3DoF VR headsets. The environment must physically
exist.
Pros: Quickly realizable and
photorealistic.
Cons: Limited interaction with objects, partial
freedom of movement and frequent motion sickness. The experiential and
emotional aspect of the experience is limited.
Real-time rendering (RTR) environment
Definition: Full 3D environment simulated
through RTR Engines are interactive and can be experienced through web, mobile
and 6DoF VR. The environment doesn’t need to physically
exist.
Pros: Possibility to simulate environments in interactive
and multimedia contexts, where it is possible to experience and interact with
3D objects, audio and video without motion sickness, and live any imaginable,
emotional experiences.
Cons: 3D design of the environment and
products is required. A semi-manual environment finalization is required. This
can be partially or totally conducted during the production/design process of
the real environment.
360 product
Definition: Product realized through 360°
photos or videos, viewed on web/mobile or experienced through 3DoF VR
headsets. The product must physically exist.
Pros: Quickly
realizable and photorealistic.
Cons: Limited interaction with
objects, impossibility to configure them in their parts and time and
cost-consuming photographic shoots in case collections envisage multiple
variants. Frequent insurgence of motion sickness due to 3DoF fruition. The
experiential and emotional aspect is limited.
Real-time rendering (RTR) product
Definition: Full 3D product simulated
through RTR Engines, interactive, customizable, experienced on web, mobile,
6DoF VR headsets or AR. The product doesn’t need to physically
exist.
Pros: Possibility to simulate products within interactive
and multimedia contexts, where it is possible to experience additional audio
and video, creating emotional experiences without motion
sickness.
Cons: 3D design of the product is required.
A
semi-manual object finalization procedure is required. This can be partially
or totally conducted during the production/design process of the real object.
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